Newest preview chapter for No Blood for Business is up! Check it out: https://www.patreon.com/joshstoodley
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Goals For The Month of September
Hello all you happy people! It’s Labour Day here in Canada and you know what that means: more labour for everyone!
Wait, that’s not what it means? It means we get a long weekend? What? Who said the workers could get time off? How else can the economy grow if we don’t make people work until their eyeballs fall out of their head?
I’m kidding. But as it is Labour Day, I thought it was a good time to lay out the plans for this month. I have a lot of projects on the go, so September will be a busy month for me. Remember if you like this content, please support me on Patreon or buy me a hot chocolate.
Let’s get started, shall we?
No Blood For Business
We’ll start with No Blood for Business. The rough draft for No Blood for Business will be finished by September 19th, with the last preview chapter coming out on September 24th. After that, No Blood for Business will go to the editor and hopefully be ready for a late October/early November release.
While we’re waiting for No Blood for Business’s full release, I will release chapters from my next novel, the first one in the Brockhold series. Remember that Brockhold is an homage to the Redwall series from my childhood.
Fandom Heresies and Other Blog Posts
As we all know, Paradox Interactive announced that Vampire: The Masquerade-Bloodlines 2 was not only still on track, but had a new developer (The Chinese Room, which is a really unfortunate name for a British company) and that it would be out in Fall 2024.
Yeah. We’ve heard that one before.
As the months go on, and we get a lot of bullshit promises from PDX, I will discuss my feelings on Bloodlines 2, PDX’s godawful management of the IP and what I expect we will actually get when the game releases. Here’s a hint: I’m skeptical. Very, very skeptical.
But I won’t just be talking about PDX and my issues with them. No! There will be many other Fandom Heresy posts on other games, movies and comics. I’m looking at Super Mario Bros. Wonder and Sonic the Hedgehog: Superstars in particular (though I sadly won’t get to play either one until Christmas), but also the Super Switch rumours and whatever else comes my way.
Speaking of video games…
Legends of Infernia
It’s my goal to release Legends of Infernia this year. Whether or not I will be successful remains to be seen, but this month I will make good progress in that goal by completing Legends of Infernia’s design document.
See, I’m going to let you in on a little secret: I’m a pantser. I’m terrible at planning out my stories and more or less just wing it. Which explains a lot of my problems with The Standard Tech Case Files.
But that doesn’t work with video games. Video games require a lot more planning because they have a lot more moving parts than a novel or fanfiction. Hence there have been a lot of starts and stops in developing Legends of Infernia.
However, I’m going to put a stop to that by doing a proper design document and working on the game from that. Then in October I hope to have a working demo for the game done. But we’ll see.
Art
And on a final note, I plan to continue learning how to draw. Having maps help a lot with both my writing and video game development, plus I want to move on from RPGMaker eventually and that’s gonna require my own art.
I’ll see you guys next week!
The Next Preview Chapter For No Blood for Business Is Live!
I got sick last week so no blog post. But Joey’s second chapter is up! Come check it out:
The Next Preview Chapter for No Blood For Business Is Live!
Check it out here: https://www.patreon.com/joshstoodley
The Third Gate of Baldur: An Analysis of Larian’s Newest Game
Hello all you happy people! Josh Stoodley here with another blog post. This week I want to take about my take on Baldur’s Gate 3, having put in over five hundred hours in Early Access and close to another hundred after it released. My next post on No Blood for Business and the retcons it’s going to bring to The Standard Tech Case Files has been moved to next week. And, as always, if you enjoy my content you can support me on Patreon or buy me a hot chocolate.
First things first, this isn’t a review of Baldur’s Gate 3. I have a dim opinion of reviews and reviewers, both professional and amateur. Most professional reviewers do not play the games they review to any significant degree. At most, they may get one or two hours in before the deadline is due and they have to write something, anything, for their bosses. Amateur reviews are even worse. A quick perusal of Reddit, YouTube or Steam reviews will show that the average gamer ignores tutorials, basic logic and even the most rudimentary knowledge of gaming in order to post their ignorant views as quickly as possible. Reviews end up then untrustworthy and misleading at best, with many professional reviewers and gamers still promoting such godawful games as Skyrim, Witcher 3, Fallout and the upcoming-but-guaranteed-to-be-non-functional-at-launch Starfield. The fact that Todd Howard still has a job is, honestly, a major stain on the video game industry.
So this won’t be a review. Full confession time: I haven’t beaten the game either. Personal disdain for reviews and reviewers aside (I want my money back for Skyrim and Witcher, thanks), it’s unethical to review a product you haven’t fully completed. So this blog post will be a collection of my feelings and impressions of Baldur’s Gate 3.
Which brings us to our second point: I am not going to tell you whether or not you should buy the game. Again, personal opinions of reviews aside, it’s your money. Only you can truly decide whether or not you should spend it on an $80 CDN game. I can’t make that decision for you. What am I going to do is point out the things I enjoyed, the things I didn’t, and leave you to make up your own damned mind.
As a third point, I will try to be as vague and spoiler free as possible, but there will be spoilers so just be warned.
Now that we’ve gotten that out of the way, let’s talk about Baldur’s Gate 3
Full Release vs. Early Access
Like I said, I have over five hundred hours in Early Access. So I considered myself intimately familiar with Act One of Baldur’s Gate 3. I knew, more or less, where all the good items were, the optimal route for completing quests, the best strategies for clearing dungeons and beating bosses. I even had my party all planned out.
Now, Larian did say that they would change Act One considerably based on player feedback so that we who had played Early Access wouldn’t feel so burnt out. And I didn’t believe them. Companies never listen to player feedback, because a lot of it is stupid, not worth the time and money to implement, or because it would compromise their ‘artistic vision.’ At best, we would get some bug fixes and rebalances, and that would be about it.
I was wrong. Larian did substantially revise Act One, and not always for the better. Wyll was recast, and I gotta say the new Wyll is not as good as the old one. He just isn’t. Wyll’s story was also completely rewritten, partially to integrate new companion Karlach. Now, I think integrating companions into each other’s story is a good idea, but I think Wyll’s story lost a lot in the re-write. He is now much more disconnected from the plot in Act One, to the point where he spends a lot of time in cutscenes just standing around. It’s a sharp downgrade from Early Access, where Wyll’s trials and tribulations were a major driving factor in the conflict. Wyll does pick up again in Act Three, but that’s near the end of the game.
Something else that got it in the shorts is the Nautoloid tutorial area. The learning curve for BG3 is already steep as it is, to the point where I can’t blame new players for expressing their frustrations or assuming the game is too hard. It’s not like Pokémon, which is deliberately designed to be somewhat handhold-y: no, BG3 throws you in the deep end right away and keeps you there for a long time. Cutting the Nautoloid short, as they did in full release, only exacerbates the problem. Players start by fighting imps, devils, Intellect Devourers and armies of goblins, when you should really be fighting one or two goblins at level one. So that’s a major error there.
Another gripe is that the companions are far and away too forward with their secrets and amorous intentions in full release. We can forgive Wyll somewhat, as his patron shows up in the middle of camp one night to berate him. While this is a welcome addition (the patron was missing in EA), Gale has no excuse. He reveals he’s got a nuke for a heart in the middle of the first town! That’s really something that should have been reserved for a mid-game revelation, or at least early Act Two. Granted, some of Gale’s early revelations are due to certain… mechanics associated with his nuke, but that was also a bad story and gameplay decision so no points for that one, Larian.
And then there’s the romances. In Early Access, the companions followed the standard video game story logic of getting your first romance scene after the first major quest. In full release, many companions (I personally got hit on by Lae’zel, but other players have reported similar interactions with all the companions) will hit on you when your affection is still very low. The developers stated that they wanted to avoid typical video game cliché romances (which, after having suffered many of Chris Avellone’s attempts to do the same, I have no sympathy for), but man this is the wrong way to go about it. It comes across more like the companion’s dialogue is bugged, and is happening way before it should, than any kind of natural romance progression.
So is there anything I do like about full release compared to Early Access? Yeah, actually, there’s quite a lot. First off is our new companion, Karlach. Karlach starts off as a mighty Barbarian tiefling with a bubbly, happy and genuinely good personality. This is great, because until we got Karlach, our only other female companion (and fellow front-liner) was the racist, psychotic, evil and deeply irritating Lae’zel. That severely limited anybody who wanted to do good companion runs, effectively forcing them into a front-liner role because Lae’zel was just such a pain in the ass.
That brings me to the next thing I like: reclassing. The reclassing system in BG3 is the most extensive I’ve ever seen, letting you reset your companions all the way back to level one, changing their abilities, classes and subclasses. You still can’t change their backgrounds, though. The next most extensive reclassing system I’ve seen, that of Wrath of the Righteous, only lets you reclass the levels after level one. So if your monk companion starts out as a monk, they’re always going to stay at least one level of monk. That was kind of a pain in the ass. But because BG3 lets you reclass right down to the bone, you can make your companions any class they want! Want Lae’zel to be a Warlock? No problem! Want Gale to be a Fighter? Sure, why not? You can rearrange their stats so they fit whatever new class you want. It’s great, I use it to balance out my teams all the time. And it only costs 100 gold, which stops being a significant amount early in Act One.
Some other things I liked include the overhaul of armours and clothing in the game. In Early Access, Wizards and other spellcasters suffered from the usual limitations in their gear. All the robes were basically palette swaps of each other and the headgear was ridiculous. Honestly, martial classes didn’t have it any better. The best armour in the game was the utterly ridiculous Githyanki Half-Plate, which was only medium armour and not proper heavy armour. In fact, in Early Access, there were only three sets of heavy armour: one ringmail, one chainmail, and one adamantine splint. And they’re were still ugly pieces of fantasy armour, with their only saving grace being that they weren’t chainmail bikinis.
Full release, however, gave all the armours a massive overhaul. Robes often have very different designs from one another, such as the Poisoner’s Robe resembling a cassock compared to the usual Wizard robes. There are a lot more heavy armours in game, including sets of chainmail you can pick up at the first town. There are also proper wizarding hats, which is very important. Who ever heard of a wizard fighting bareheaded? They still run into some fantasy armour problems (especially the plate armours and the damned Githyanki… everything, really), but they are much, much better than they were in Early Access.
Of course, the major improvement we get in Full Release compared to Early Access is, well, the entire rest of the game. Act One is made substantially larger with the inclusion of the Githyanki Creche, but there’s also Acts Two and Three, which substantially expand the game and demonstrate why it’s called Baldur’s Gate 3 and not Some Random Adventure On The Sword Coast. In particular, we get two returning faces: Jaheira and Minsc (and Boo). Now, I haven’t recruited Minsc yet, so I can’t talk about him. But Jaheira is the same sass master that we all knew and loved in BG1 and 2. In my first playthrough, I reclassed her as a Ranger (in the original games, she was a Fighter/Druid, which is what a Ranger is?), but I have other plans for her for later playthroughs.
Weapon selection has also greatly expanded. In Early Access, you were limited to non-magical weapons, magical weapons with situation abilities and +1 weapons. Which is a whole lot more justifiable than the heavy armour situation. Magical weapons in DnD are supposed to be fairly rare as I understand it (I’m not really a fan of DnD, so some of my info may be a little out of touch), and they only scale up to +3 anyway. Now as someone coming from a largely JRPG background, that took a bit to get my head wrapped around, but DnD numbers skew quite low. Which makes sense: rolling a d20 is a lot easier on a tabletop than trying to roll any of the huge numbers in JRPGs!
Full release, however, has given us a much better selection of weapons, both in Act One and throughout the rest of the game. There aren’t many +3 weapons, unfortunately (which makes sense, seeing as +3 weapons are usually reserved for levels 15 and up as I understand it and we’re limited to level 12), but there are a large variety of +2 weapons and the variety of +1 weapons and weapons that have magical effects but no bonuses have greatly increased. Most of them aren’t even that stupid looking! Though there is the occasional egregious standout.
As always in DnD inspired games, magic users get the short end of the stick in gear, though this is justified by the fact that magic users are by far and away the least gear dependent classes in the game. Seriously, you can get by as a magic class with just your starting robes, quarterstaff and the umpteen spells you get. However, while magic users get less gear with stat bonuses (and can’t really use them anyway) a lot of the gear they do get confers abilities that are consistently useful, which puts BG3 up over a lot of other DnD inspired games.
Digital Foundry, Did You Even Play This Game?
Let’s get right to the point here: Baldur’s Gate 3 is unoptimized and buggy at launch. Anybody with more than two braincells knew it would be (though that didn’t stop fans from claiming or demanding a perfect launch), but that doesn’t change the facts. Hundreds of bugs have been reported on Reddit and I assume elsewhere, and I’ve encountered tons of bugs myself, including several that completely borked quests.
There are also severe graphical issues, even for someone playing on a 3060 Ti like myself. Now the NVIDIA 3060 Ti isn’t the greatest graphics card in the world, but it’s a heck of a lot better than the 2060 Super that Larian recommends for BG3. Likewise, my AMD Ryzen 7 5800X is light-years ahead of the recommended AMD r5 3600. And yet visual bugs abound on max settings. The worst is by far Baldur’s Gate itself, which has the worst slowdown I’ve ever seen in a game. It’s like playing a game in molasses! And that’s just the visual bugs. Side-quests are horribly bugged. In Act 2 alone, I figure anywhere between 10-25% quests don’t function, trigger at the wrong places, activate mutual exclusive triggers at once (so you can both kill and save a person) so on and so forth.
Pokémon: Scarlet and Violet, which released in a similar state, or Tales of Symphonia: Remastered, which released in a significantly better state, did not get the same praise.
Look, I love BG3. The humour is sharp, the writing is fantastic, the gameplay is awesome… but it has some real problems. Problems that will only be fixed through multiple patches and can’t be ignored. Fortunately, Larian has shown a willingness to respond to these problems and fix them.
So that’s it. My thoughts on Larian’s Baldur’s Gate 3.
I’ll see you happy people next week.
The Second Preview Chapter For No Blood For Business Is Up!
Check it out!
On The Necessity of Re-Boots And Retcons
Hello all you happy people! Josh Stoodley here with another blog post and some exciting news. This week we’re going to talk about reboots and retcons in an evolving and expanding series and why they’re sometimes necessary. We’re also going to have a little dig at my ego, because that’s both fun and necessary! Specifically, we’re going to talk about the reboot and rebranding of The Standard Tech Case Files that will be coming with the release of No Blood for Business in November.
Yes, that’s right folks! After six years of lollygagging (some of which is Covid’s fault, a lot isn’t), No Blood for Business will be coming out in November. Preview chapters will be posted on my Patreon site in the run up to release. Think of it like Early Access for No Blood for Business.
I’m sure you’re curious about what No Blood for Business will reboot. Well, rest assured, all your favourite characters are still there. Resident knight in sour business suit Joey Bianco, their squire and berserk optimist Jen Ryan are still the stars of the show, seeking out all sorts of criminals in the twisted warrens of Fort City.
However, the setting has changed considerably. Today, we’re going to outline the basics of the problems I ran into while creating the world of Fort City and why I think they need to change. Next week, we will delve deeper into these problems, why they’re ubiquitous in vampire fiction and why some of them need to end, starting with the Masquerade. A vital piece of vampire fiction, going all the way back to Dracula. And yet the conceit that gave me the most trouble by far in creating my own take on vampires. Also, during this process, I want to analyze Baldur’s Gate III and it’s (lack of) impact on the wider video game industry.
With me so far? All right then. Let’s start from the top. But before we go on, remember that if you like this content and want to see more, you should support me on Patreon or buy me a hot chocolate.
The Masquerade or Ancient Conspiracies Make No Damn Sense So Can We Stop Using Them Please?
I wanted to start with the problem of the Masquerade, because it informs so much of the other flaws in my world-building but also in the world-building of virtually every bit of vampire fiction ever.
Here’s the thing: most vampire fiction runs on the idea that vampires are a secret society of immortals hidden away from humanity while doing vampire-y things. A lot of vampire fiction also has vampires running a conspiracy to control humanity, but this isn’t true of all vampire fiction. We call this hidden society and conspiracy the Masquerade, after Vampire: The Masquerade (1991), but the concept predates the game, with the term first being coined by Robert A Heinlein in 1958’s Methuselah’s Children. There are even older examples: Superman in 1938, the Scarlet Pimpernel, Zorro, the Shadow, etc.
So if the Masquerade is such an old, well-established literary trope, why is it a problem? Well, when it comes to small-scale uses, like a superhero’s secret identity or all the shenanigans spies and undercover cops get up too, it probably isn’t a problem. After all, the rule of secrets is that they can be kept by two people if one of them is dead. The fewer people in on a secret, or the fewer people that secret affects, the less likely it’s going to get blown, right?
Sure. The problem is when you scale that up to a whole species, especially a species that interacts regularly with humans. Extra especially when you consider most of those interactions consist of either eating humans or sleeping with them. Look, I think my species is rock stupid and the reason aliens don’t want to talk to us is because we are the intergalactic equivalent of cave trolls, but c’mon. We notice when something out there is preying on us. We do! We don’t always handle it in the right way, but we’re not comatose vegetables. We notice.
And we have so many ways to notice. Any halfway decent medical examiner will notice a consistent pattern of exsanguinated victims. Police are useless, sure, but even they will notice people missing from their regular beat. Activists are constantly hunting down rich and powerful figures to expose their crimes. Closed circuit television. News cameras. So on and so forth. And no, you can’t just bribe/mind control/kill all those poking around. Many a criminal conspiracy has tried that (the bribing and the killing, anyway) and they still got caught because bribing and killing and mind controlling that many people is still going to attract attention.
So the Masquerade is bogus. What does this have to do with Standard Tech? Well, it matters because I could literally not figure out away for my vampires to hide in their own, secret society. So they had to become a part of the regular human society, and I’d decided to set my stories in the United States of America.
Which brings me to the next point…
Article IV, Section 4 of the Constitution: Or, No, You Can’t Have A Medieval Style Government In The U.S.
Woops.
So Article IV, Section 4 of the American Constitution is the Guarantee Clause: every state will have a republican (small r) government. No ifs ands or buts. There’s a couple additional laws on top of that (namely, the Foreign Emoluments Clause, which says the American Government cannot give out titles of nobility) but that’s the big one and the one that matters here.
Why? Because most vampire governments in fiction (including mine at first) use the VTM model: a quasi-feudalistic form of government. It makes sense narratively (vampires are old, crotchety and probably not that keen on this newfangled democracy thing) and it works just fine if we assume our bloodsuckers are running their own secret society behind the scenes. It also allows for us some handfisted mobster parallels, something I was also guilt of in earlier versions of my writings.
The problem is, not only is the semi-feudal government an overdone cliché, it literally cannot happen in work where vampires are out and a more-or-less integrated part of American society. American law literally prevents anybody from claiming a noble title if they’re an American citizen, which is a damn big impediment to some vampire calling themselves ‘Baron’ and ruling some chunk of America!
There are other problems with the semi-feudal arrangement, like issues of succession, the fact that feudalism didn’t exist, that I will get into more in the coming weeks. But the fact remains that the vampire society I made up in The Black Coats can’t exist within the rules I gave. I must either change the rules or change the society. I found it easier to change the society going forward, though I may regret that decision when it comes to re-writing my previous work.
Note that this isn’t about realism. Realism is bullshit, okay? Realism is just a way of saying ‘this is what I like in my fiction’ (cf. all the ASOIAF fans who try defending their terrible series). What this is about is maintaining an internally consistent, believable universe. Which is more important than making your universe realistic anyway. In order to maintain an internally consistent, believable universe you need to establish rules and follow them. My vampire society broke those rules and became an inconsistent mess as a result.
Not that that was the only problem with my world-building…
A Corporation Running A City? What Was I Thinking?
Standard Technologies, Inc. is something of an artifact. It dates back to the time when I was imagining the series as more of a corporate thriller than the film noir-ish government procedural/police procedural it has become.
Now, Standard Tech is still going to a big part of my world, as I think it’s a good idea and answers a lot of how Fort City is still standing. But the problems came when I tried to keep Standard Tech as my heroes organization even as I was changing them to be a part of the American governmental system.
Look, corporations have way too much power in American politics. That’s not a controversial statement. But they don’t control entire cities (anymore; look up ‘company towns’ for an idea of how bad an idea that was)! Nor could they in this day and age; the average city, never mind something like New York, has grown to the point where the minimum size of the bureaucracy needed is too large for a profit-oriented company to field sustainably.
It was also a bad fit for my heroes morally. While noir heroes are morally ambiguous and both Jen and Joey have rather nasty flaws of their own, company towns are pure evil. Plus, noir heroes are anti-corporate anyway. I was stretching things as it was by making my heroes part of the government, corporations are right out.
Let’s Jump To Some Conclusions!
As I’ve hopefully demonstrated, the current state of the Standard Tech Case Files is a mess. Its world-building is inconsistent and nonsensical. And that has a knock down affect on the quality of the rest of the story. The Standard Tech Case Files is, at its heart, urban fantasy and fantasy lives and dies on its world-building. If you don’t believe me, look at the Sequel Trilogy for Star Wars and how badly it violates its own rules. Or the final seasons of Game of Thrones. World-building matters, even if its not something the readers or critics pay much attention too.
Once upon a time, I swore that I wasn’t going to be like George Lucas or Marvel or DC: there was never going to be any early-installment weirdness or retcons in my work, no sir! I cannot believe how arrogant I was. As series evolves and grows, there will naturally be continuity errors, revisions and yes, straight up retcons. To believe otherwise is madness.
And here it must be said, I went down the wrong path with the Case Files. I made a poorly constructed world that made no sense, and now I have to go fix that.
See you in the Fort, pups.
Donny’s Been Indicted!!!
Man, I love New Yorkers. They are the best Americans ever, the only real Americans.
And do you know why?
Because they indicted Donald Trump!
Yes folks, for those of you living under a rock for the last few days, Donald Trump was finally indicted last week. It seems (keep in mind that the indictment is still sealed) that the inciting incident here is the hush money paid to Stormy Daniels so that she wouldn’t reveal her affair with Donald during Trump’s presidential campaign.
So, first off, Ms. Daniels, you have a terrible taste in men. No offence.
Second, there’s a few problems with that story. The first is that, technically, the hush money is a federal campaign violation, not a state one, and a campaign violation that the feds opted not to prosecute to boot. The second, to my mind, are the reports that Donny is facing thirty plus charges of falsifying business records.
I don’t care how much you pay off a porn star, they aren’t worth thirty criminal charges!
So what gives? Manhattan District Attorney Alvin Bragg is, by all accounts, a smart guy with long experience both as a prosecutor and with tangling with Donald Trump personally. It seems unlikely to me, therefore, that he would pursue criminal charges he didn’t think he could make stick.
Remember, in the American legal system there are two separate but equal… I mean, you need to convince twelve jurors that a crime was committed beyond reasonable doubt and they need to vote unanimously to convict. The bar is high (or should be; there are a number of dirty tricks prosecutors and cops use to bamboozle juries) and prosecutors will decline to prosecute cases they don’t think they can win.
So what is motivating Bragg here?
Republicans, fascists that they are, have suggested that this is all political. That Bragg, as a ‘progressive’ DA is out to get the conservative Donald Trump.
We can dismiss this for a few reasons. The first is, like I said, prosecutors don’t like to chase cases they can’t win, especially political ones. Prosecutions are expensive, the Manhattan DA’s office already has a lot of cases on its plate, and if Bragg loses a case this politically charged, that’s pretty much it for his career. He will be exposed as a moron, a political clown, to everybody and nobody will vote for him in the next DA election. Bragg needs a case he can hang his hat on, something with real meat on the bones.
There’s also the fact that Trump isn’t conservative. A fascist, an authoritarian, and a reactionary sure. But he doesn’t have any actual political opinions beyond ‘lashing out at people I don’t like.’ I know conservatism isn’t the most coherent ideology out there, people, but there’s a little more to it than that!
Other Republicans, again being raging fascists and anti-Semites, have suggested that this is some sinister plot on the part of George Soros, a random billionaire the Republicans have decided to pick because he’s Jewish and supports ‘progressive’ policies. As opposed to, say, the Koch Brothers.
Here’s the thing: George Soros is largely irrelevant to the functioning of American democracy. Yes, he donated to a group that donated to Bragg, but he and Bragg had no contact. Second, despite claims that billionaire’s are using their money to ruin American democracy from both left and right, the truth is more complicated. Politicians are not coin-operated robots that do whatever you want if you give them money, they often take money from donors with competing aims and most politicians are adept at milking money from their donors while giving vague and empty promises in return.
Remember, that FiveThirtyEight study showed politicians are good at keeping promises, not whether or not the promises have anything substantial to them. Bragg and other ‘progressive’ DA’s can make all the promises they want on the campaign, and will probably follow through on most of them. But most of those promises are going to be vague, low-hanging fruit or something that was already in the works anyway. Most politicians are not FDR and don’t have the political base he did to pursue those kinds of changes anyway.
I’m all for limiting billionaire’s access to politicians, but we need to be realistic. Money is not power and politicians prey on their donors as much as the other way around. It’s a complex ecosystem, not an army of billionaires giving marching orders.
That brings us to the charges. Nate Silver of FiveThirtyEight made a good point on their recent emergency podcast that a lot of those alleged thirty plus charges are probably junk. He compared it to long Twitter threads, where most of the tweets are bunk with four good ones buried in there, but blanketing a suspect with as many charges as you can is a time-honoured prosecutorial strategy. The idea is you build a safety net; there’s only one or two charges you really want, but you might not have the evidence for them or the jury might be traditionally reluctant to pursue such serious charges. So you give them lesser charges as an option to go for.
So on that point, I agree with Mr. Silver. The number of charges don’t matter that much. However, I also disagree a bit. As I pointed out above, hush payments to a porn star don’t equal thirty or more charges of business fraud, I don’t care how strong you want your safety net to be. So those thirty plus charges suggest to me that Bragg uncovered further illicit dealings from Trump while investigating the Stormy Daniels matter.
This makes the most sense to me. As we discussed, the Stormy Daniels issue is primarily a federal one, DA’s don’t like pursuing cases they don’t think they can win, thirty plus counts of fraud is a lot of charges coming from one or two hush money payments, etc. If this were just about Daniels, the case would be pathetically weak, to quote William Barr.
However, if we assume that Bragg found further acts of wrong doing while investigating the Daniels matter, then case gets much stronger. He could have found an actual crime against the state of New York (so something that’s actually within his jurisdiction), it accounts for the number of charges, it’s more likely to stand up to jury, etc.
Donald Trump has a long history of evading legal accountability for his actions, and he’s been violating the law for a long time. My only hope is that this the beginning of the end for Donald. The Manhattan prosecution is the least of Donald’s legal troubles: he’s facing federal investigations into his handling of classified documents, the Jan. 6th incident, investigations in Georgia over his attempts to overturn the election there, there’s another tax fraud investigation in Manhattan along with a civil lawsuit from the state attorney alleging fraud more generally, etc.
These can and should sink Trump to the bottom of New York Bay. The man is a fascist, racist, authoritarian nutjob who represents all that is wrong with America. His continued existence is a threat not only to American democracy, but to the world at large.
Here’s hoping that New Yorkers finally break his aura of invincibility down and end that orange menace permanently.
Some Art For You
So, one of the things I’m working on this year is learning how to draw. Mostly, this is because I need a map for Fort City, Joey and Jen’s haunt.
Naturally, progress has been slow, but damn good for somebody who hasn’t drawn anything since junior high!
Remember, if you want to support my creative endeavours, you can support me on Patreon or buy me a hot chocolate.
So, here are some samples of my attempts at drawing:

My first attempt at a map for Fort City. It’s supposed to be a star fort, but I don’t think this map quite got where I wanted.

My second, abortive attempt at a map. I realized about halfway through I’d drawn the vertical lines too far out. I needed to move them in more.

My final map for Fort City! Well, not quite. There’s a lot I’m not satisfied with (and more I haven’t settled on), but it is more or less the right shape.
The extra lines are supposed to be city streets, but I think for this map at this scale they just make the map look busy. I’m going to tinker with it some more.

My first attempt at drawing a human being! And it turned into something of a robot man. Whoops.
The non-robotic drawings are my dad’s. When I showed him my picture, he scribbled out some suggestions to help me improve.
I have good parents.

My most recent attempt at a human. Still a stick figure, but less of a robot.
Lots of practice yet!
Fandom Heresies: James Gunn And His Plan To Do The Same Old, Same Old
Hello all you happy people. Josh Stoodley here with more heresies for your viewing pleasure. Today we’re going to look at former (happily) Marvel director and current Kevin Feige wannabe (unhappily) over at DC, James Gunn, and his plan to reboot the DC movie universe. And, uh, spoiler alert: we’re not going to like it. At all.
First caveat: I say this all from a place of hating Kevin Feige. I really, really hate that guy and what he did to cinema, to Marvel and to the directors, cast and crew he stripped all agency from. Hollywood’s a rotten place to begin with, but Feige is a different kind of vile. It will be years before movies recover from the damage he and his ‘Marvel Cinematic Universe’ did, and longer still for comics. So if this comes across as a negative post… well, it is!
Remember kids, if you enjoy my writing please support me on Patreon or buy me a hot chocolate. It really does help, especially in this economic climate.
Now, join me under the cut!
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