Happy New Year Everybody!

Hello and happy new year to all you happy people!

2023 is going to be so exciting! I’ve got a lot of projects on the go, I’ve got a mostly clean bill of health from my doctor, I’m ready and raring to go!

Next week is another Fandom Heresy post. I’ll see you guys all then!

Longest Summer of My Life

Good afternoon all you happy people!

It’s been almost a month since I’ve posted, and I apologize for that. For the last three weeks, I’ve been dealing with a difficult, and they ate up a lot of my time. I haven’t gotten much writing in at all this last month.

In fact, this whole summer has been incredibly busy. The busiest summer I’ve ever had as a dog sitter, and so my writing has slowed to a crawl.

However! Summer is pretty much over for me. My days will get much more quiet from here on in, and I should be able to write more often.

I’ll see you next week!


If you enjoy this post, please support me on Patreon or buy me a hot chocolate.

Quick Update!

Goooooood morning my fellow random response generators! Josh Stoodley here with just a short update this time.

  1. My fanfiction, The Uncanny X-Men will be finished this month. Yay!
  2. If everything goes according to plan, I will start serious work on No Blood for Business by July, Brockhold by October and Legends of Infernia by winter. And by serious work I mean writing everyday until the projects are done. No Blood for Business and Brockhold are coming out in 2023; I don’t have a release window yet for Legends of Infernia but I will keep you updated.
  3. Next week, I will discuss the philosophy behind Legends and what I intend to say with it.

As always guys, if you like my work you can support me on Patreon or buy me a hot chocolate.

Writing Philosophies, Part Two

Greetings my fellow random response generators! Josh Stoodley here with another post on the thought processes behind my upcoming projects: No Blood for Business, Brockhold, and Legends of Infernia. This post covers the thoughts behind Brockhold. The first post, covering No Blood for Business, can be found here: https://falconlord5.com/2022/03/20/writing-philosophies/. Next week will cover Legends of Infernia.

Before we get into the thought processes behind Brockhold, I want to share with you some good news: No Blood for Business has a release window! Yes, after working on it off and on for five years, No Blood for Business will finally release next year, in 2023! Isn’t that exciting? It is for me, that’s for sure. I have some backlog to clear on other projects first, but you will see more consistent updates on No Blood for Business later this year.

In the meantime, if you enjoy my work, you can support me on Patreon or buy me a hot chocolate.

Now, on to Brockhold!

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Writing Philosophies

Greetings my fellow random response generators! It is I, Josh Stoodley, here to regale you with more opinions that you didn’t ask for!

Except today isn’t about opinions. It’s about the three different philosophical underpinnings of my upcoming commercial works: No Blood for Business, Brockhold, and Legends of Infernia. As all three have quite different inspirations (Film noir and hardboiled detective fiction for No Blood, Redwall for Brockhold and the Tales of series for Infernia), you’d expect all three to have quite different philosophies underpinning them!

And you’d be right, of course.

The reason I want to discuss, to lay out the different philosophies underpinning these works, is because I know people. I know they will take my work and twist it to their political and philosophical ends, that they will seek meaning where there is none, and invent out of whole cloth interpretations of characters and scenes that is completely at odds with what really happened.

I intend to combat this kind of bad faith analysis directly in the text itself, of course. But there is no way I will be totally successful; a quick perusal of Tumblr will be enough to disabuse you of that notion. So I wanted to create this post. An easily accessible resource for future analysts and fans who are concerned with the truth, not whatever their pet political theory is.

So if you want to know why I wrote these projects the way I did, join me under the cut!

And remember, if you enjoy these posts you can support me on Patreon or buy me a hot chocolate.

Continue reading

Wow, What A Month!

Holy shiitake mushrooms, Batman! This has been one interesting month, hasn’t it? First, Pokémon Legends: Arceus came out. Then my (nearly fifteen-year-old) hard-drive needed to be replaced, forcing more delays on my writing.

What else? What other world-shaking event could possibly have happened this month?

Oh yeah. Vladimir “I’m too crazy for Russia, crazy for Russia” Putin decided to invade freaking Ukraine! And botch it.

People much more informed than me have been discussing this on Twitter and elsewhere, but I’ll sum up the general consensus here:

Putin dun goofed. The Ukrainians have shown far stiffer resistance than expected, the Russian army has shown itself to be thoroughly incompetent, both NATO and the EU are reinvigorated… the list goes on. Select Russian banks have been kicked out of SWIFT, the international banking communications system. China is playing it cool.

The final analysis is that a lot of Russians, Ukrainians and others are going to die for… nothing. This is a pointless, stupid war. Putin will gain nothing from this, though it may sow the seeds for his eventual downfall.

What a waste of human life.

Regular posting will be back next month, I promise. See you next week!


If you enjoyed this post, please support the Ukrainian army

70 Billion Dollars!?!

I had a different post planned for today, but then Microsoft dropped a bombshell that will no doubt reverberate through fandoms for decades to come:

They bought Activision-Blizzard for 68.7 billion dollars. That’s billion, with a ‘b’. Aside from the stupid amounts of money involved, this buy-out (to be completed by the end of Microsoft’s 2023 year, according to Bobby Kotick himself, as seen here) has wide-ranging effects on the game industry, some negative, some positive.

But mostly negative.

Bye-Bye Bobby

Let’s start with the obvious: in July 2021, the California Department of Fair Employment and Housing filed a lawsuit against Activision-Blizzard detailing behaviour that wouldn’t be out of place in a Dilbert cartoon. Or maybe in something Garth Ennis. You can read the whole sordid mess here.

Now, I dropped out of the Blizzard fandom a long time ago (and I was never much of an Activision fan; all the games of theirs I liked were developed by different studios and merely published by Activision. Most of them were screwed over, too), and all this did was convince me that was the right decision. And horrify me, of course.

But, clearly, Activision-Blizzard’s scandal had greater effects on the wider industry. Players like Nintendo of America’s Doug Bowser, Playstation’s Jim Ryan and Xbox’s own Phil Spencer all expressed horror and revulsion at Activision-Blizzard’s actions and committed to reevaluating their relationship with the toxic company. Those responses can be read here: Bowser, Ryan and Spencer. Of course, little did we know that one of these gentlemen had both the resources and chutzpah to… correct Activision-Blizzard, forcibly if they had to.

A-B wasn’t idle while their world burned down around them, of course. They released one of the most mealy-mouthed, butt-covering statements I’ve ever read, and my Prime Minister is Justin Trudeau. You can read it here, near the bottom. But this attempt at damage control, woefully inadequate in any circumstance, was undermined by accusations by The Wall Street Journal:

Bobby Kotick, CEO of Activision-Blizzard, knew all about his company’s corrupt, sexist culture and did nothing about it for decades.

For what it’s worth, I believe WSJ. Rot starts from the top, and Bobby Kotick has been at the top of A-B for a long time. There is no way he didn’t know about his company’s awful behaviour, and was likely involved in some of it.

Although a walk-out was probably planned for a while, the allegations in WSJ were definitely the trigger. And can you blame them? Management has been abusing video game employees for a long time, with crunch being the current buzzword but only the tip of the iceberg. That alone would be enough to stage a walkout, but the particular abuses of A-B was the dump truck of straw that broke the camel’s back.

Now, something that confused every observer on the planet was why did A-B’s board of directors keep Bobby Kotick on? Kotick was a disease, single-handedly driving the company’s stock down with his arrogance and stupidity?

Last week, Phil Spencer provided the answer.

Phil Spencer, Warchief of Xbox

Phil Spencer is a snake. A cunning, patient predator with long-term plans, he has swiftly overturned Xbox’s reputation from the disaster that was Xbox One. He did it by mostly pretending to be a good guy, saying all the things gamers want to hear and downplaying the Console War’s toxicity.

Last week, Spencer revealed his true colours.

Oh, I don’t think Spencer is entirely insincere. But his primary motivation is definitely expanding Microsoft’s market share against competitors like Sony, Amazon and Google. That’s why he went after Activision-Blizzard; to grab IP’s like Call of Duty out from under Sony.

And so as long as Spencer was negotiating for A-B, the board wasn’t going to dump Kotick. For practical purposes, if nothing else: ditching your chief negotiator in the middle of high stake negotiations is a daft thing to do. Plus, Kotick was about to make them all rich (although, funny enough, Kotick was allegedly opposed to the buy-out).

WSJ figures Kotick will be out as soon as the deal closes, and that makes a lot of sense. He’s already made all his cronies rich, he’s made himself richer, and he’s old and close to retirement anyway. Plus, I don’t think Spencer likes Kotick much. The two men have very different styles and goals: Spencer, while undeniably a villain in the overall video game space, is hell bent on building a more inclusive, less toxic gaming space. It’s just, you know, he does it by buying everybody else out.

Kotick, on the other hand, is indirectly culpable for the suicide of one of his employees.

Monopolization

Technically, strictly speaking, Microsoft buying A-B isn’t monopolization. It’s something called ‘vertical integration’, as explained here. And, I gotta say, ‘vertical integration’ sounds a lot like monopolization to me.

And whatever you want to call it, ‘vertical integration’, ‘corporate consolidation’ or monopolization, it’s incredibly unhealthy for the video game industry. As more and more IP’s fall into fewer and fewer hands, competition and artistic drive will dry up. Unionization efforts, probably a necessity for the industry to survive at this point, will start running into serious complications as large and powerful companies like Microsoft union bust.

Now, me, I’m a Nintendo player. Oh sure, I play some games on PC (Warhammer 3 in a month!), but I play Nintendo games. I’ve been playing Nintendo games since the SNES, and it is with Nintendo I’ll stay until I die or Nintendo goes bankrupt. All other consoles are, to me, side consoles.

So this acquisition doesn’t hurt me much, personally. But I fear a future where, in order to survive, Nintendo is forced to buy up as many third-party developers as it can. I fear a future where the only choices in gaming are Nintendo, Sony and Microsoft; no truly third-party developers left.

Phil Spencer is okay with that future; I’m not.


If you enjoyed this post, you can support me on Patreon or buy me a hot chocolate.

Now is the time for all of you to read my masterpiece TABLE 41