Hello all you happy people! It’s Labour Day here in Canada and you know what that means: more labour for everyone!
Wait, that’s not what it means? It means we get a long weekend? What? Who said the workers could get time off? How else can the economy grow if we don’t make people work until their eyeballs fall out of their head?
I’m kidding. But as it is Labour Day, I thought it was a good time to lay out the plans for this month. I have a lot of projects on the go, so September will be a busy month for me. Remember if you like this content, please support me on Patreon or buy me a hot chocolate.
Let’s get started, shall we?
No Blood For Business
We’ll start with No Blood for Business. The rough draft for No Blood for Business will be finished by September 19th, with the last preview chapter coming out on September 24th. After that, No Blood for Business will go to the editor and hopefully be ready for a late October/early November release.
While we’re waiting for No Blood for Business’s full release, I will release chapters from my next novel, the first one in the Brockhold series. Remember that Brockhold is an homage to the Redwall series from my childhood.
Fandom Heresies and Other Blog Posts
As we all know, Paradox Interactive announced that Vampire: The Masquerade-Bloodlines 2 was not only still on track, but had a new developer (The Chinese Room, which is a really unfortunate name for a British company) and that it would be out in Fall 2024.
Yeah. We’ve heard that one before.
As the months go on, and we get a lot of bullshit promises from PDX, I will discuss my feelings on Bloodlines 2, PDX’s godawful management of the IP and what I expect we will actually get when the game releases. Here’s a hint: I’m skeptical. Very, very skeptical.
But I won’t just be talking about PDX and my issues with them. No! There will be many other Fandom Heresy posts on other games, movies and comics. I’m looking at Super Mario Bros. Wonder and Sonic the Hedgehog: Superstars in particular (though I sadly won’t get to play either one until Christmas), but also the Super Switch rumours and whatever else comes my way.
Speaking of video games…
Legends of Infernia
It’s my goal to release Legends of Infernia this year. Whether or not I will be successful remains to be seen, but this month I will make good progress in that goal by completing Legends of Infernia’s design document.
See, I’m going to let you in on a little secret: I’m a pantser. I’m terrible at planning out my stories and more or less just wing it. Which explains a lot of my problems with The Standard Tech Case Files.
But that doesn’t work with video games. Video games require a lot more planning because they have a lot more moving parts than a novel or fanfiction. Hence there have been a lot of starts and stops in developing Legends of Infernia.
However, I’m going to put a stop to that by doing a proper design document and working on the game from that. Then in October I hope to have a working demo for the game done. But we’ll see.
Art
And on a final note, I plan to continue learning how to draw. Having maps help a lot with both my writing and video game development, plus I want to move on from RPGMaker eventually and that’s gonna require my own art.
I’ll see you guys next week!